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Dungeon crawl stone soup tv tropes
Dungeon crawl stone soup tv tropes






Monster Flavour - It's Halloween so Death Cobs get replaced with Angry Jack-o-Lanterns with no mechanical change just sprite and description. It's winter, ice-themed monsters are more common, etc. It's autumn, most the trees are in their autumn sprite style (leaves changed, etc.) It's Halloween so rations may use a candy apple sprite and a message about eating candy on eating most the plants are pumpkins and some have been carved into jack-o-lanterns. Visual/flavour - It's Spring so a lot of the plants in the lair are blooming. Which kinds of changes would you be alright with for Seasons and Holidays?

dungeon crawl stone soup tv tropes

Holidays may partially overwrite seasons IE: White Christmas (Snowing) even though it's Summer (Southern Hemisphere). Setting it to a particular holiday will make the game act as if that holiday when it's not setting to week would use the holiday about two weeks around the holiday (default) setting to day uses that day none will force no changes even when it is the holiday. Holiday - (any supported holiday, like say Halloween or Christmas)/week/day/none Probably default to Southern (to match that it's originally an Australian game) unless set. None would ignore the system to be current behavior.

dungeon crawl stone soup tv tropes

Northern or Southern gets the current season for that Hemisphere. Setting it to a particular season forces that season regardless of the time of year. Season - spring/summer/autumn/winter/northern/southern/none

dungeon crawl stone soup tv tropes

I'm thinking about adding Season and Holiday changes to my fork though I'm not sure if I'll do much on it before Halloween it is Halloween that's got me thinking about it and I'll use FALL and HALLOWEEN as examples here.








Dungeon crawl stone soup tv tropes